<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>surfacedfox.net</title><link>https://surfacedfox.net/</link><description>Recent content on surfacedfox.net</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Mon, 02 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://surfacedfox.net/index.xml" rel="self" type="application/rss+xml"/><item><title>Epic Reality</title><link>https://surfacedfox.net/posts/skyrim/</link><pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/skyrim/</guid><description>&lt;p>Immersion in a game world through ludic harmony.&lt;/p></description></item><item><title>New Projects: Denizen and c0dex</title><link>https://surfacedfox.net/posts/new-projs/</link><pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/new-projs/</guid><description>&lt;p>Looking to the future.&lt;/p></description></item><item><title>DVR / Prince of Persia: The Sands of Time</title><link>https://surfacedfox.net/posts/dvr/</link><pubDate>Sun, 21 Dec 2025 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/dvr/</guid><description>&lt;p>Sometimes I&amp;rsquo;m really glad that DVR is a thing.&lt;/p></description></item><item><title>Thoughts on Affinity Studio, and Creative Freedom™️</title><link>https://surfacedfox.net/posts/affinity/</link><pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/affinity/</guid><description>&lt;p>Affinity Studio is objectively the best 2D graphics tool I&amp;rsquo;ve used, but there are some concerns.&lt;/p></description></item><item><title>My contributions to XScape, a Digital Twin Client</title><link>https://surfacedfox.net/projects/xscape/</link><pubDate>Fri, 31 Oct 2025 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/projects/xscape/</guid><description>XScape is the front-end client for 4D-DOSS (4-Dimensional Disease Outbreak Surveillance System), a healthcare platform recognized with Singapore&amp;rsquo;s 2023 National Healthcare Innovation and Productivity Medal.
Source code is available only on request, confidentially, and with approval from AxoMem Pte. Ltd., a client of Intixa Pte. Ltd.
Project Stack - Engine: - Languages: - Shaders and Visual: n/a
- Pipeline: - DCC: - Middleware: - Skills Utilized: Systems development, software engineering and architecture, interop, tooling, UI design.</description></item><item><title>The Skitter Kit</title><link>https://surfacedfox.net/projects/skitter/</link><pubDate>Tue, 07 Oct 2025 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/projects/skitter/</guid><description>The Skitter Kit is a 3D stealth-collection game where you play as a cat avoiding an over-enthusiastic dog while collecting yarn balls scattered throughout a house. Created in 72 hours for Ludum Dare 58 , this project marked my return to game jams after a 7-year hiatus , and secured the 104th rank overall, and 49th rank in graphics out of ~1000 participants.
Links - Play it on itch.io:  The Skitter Kit - Source Code:  surfacedfox/LD58 - Ludum Dare Page: 󰊗 The Skitter Kit Project Stack - Engine: - Language: - Shaders and Visual: - Pipeline: n/a</description></item><item><title>'DDGame' - Showcase</title><link>https://surfacedfox.net/projects/ddgame/</link><pubDate>Tue, 30 Sep 2025 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/projects/ddgame/</guid><description>&amp;lsquo;DDGame&amp;rsquo; is a long term, high production value game project that I&amp;rsquo;ve been working on for a good bit. Using the powerful Unreal Engine has allowed us to aim high as a small team. This is my own, original concept, and I wear a lot of hats along with my team. My responsibilites include but are not limited to gameplay and systems programming, art direction, and shader development. These are some highlights of the project.</description></item><item><title>Characters speaking *at* the player</title><link>https://surfacedfox.net/posts/snake/</link><pubDate>Thu, 28 Aug 2025 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/snake/</guid><description>&lt;p>Something I noticed in Metal Gear Solid V and Death Stranding.&lt;/p></description></item><item><title>Lighting things up without fancy tech</title><link>https://surfacedfox.net/posts/indirect-depth/</link><pubDate>Sun, 12 Jan 2025 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/indirect-depth/</guid><description>&lt;p>Giving indirect lighting depth without baking lighting.&lt;/p></description></item><item><title>Actor name functions in Unreal</title><link>https://surfacedfox.net/posts/ue-actornaming/</link><pubDate>Tue, 07 Jan 2025 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/ue-actornaming/</guid><description>&lt;p>Confused about what each actor name function does? Here’s a handy dandy list for that.&lt;/p></description></item><item><title>Who's behind the AI hype, really?</title><link>https://surfacedfox.net/posts/ai-hype/</link><pubDate>Mon, 27 May 2024 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/ai-hype/</guid><description>&lt;p>I don&amp;rsquo;t think we&amp;rsquo;ll get &amp;ldquo;AGI&amp;rdquo; just yet.&lt;/p></description></item><item><title>Compiling Shaders(93,274) ...</title><link>https://surfacedfox.net/posts/shader-compilation/</link><pubDate>Fri, 29 Mar 2024 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/shader-compilation/</guid><description>&lt;p>Speed up ShaderCompileWorker by boosting its priority.&lt;/p></description></item><item><title>Avoiding the scary project recompile pop-up</title><link>https://surfacedfox.net/posts/cppshare/</link><pubDate>Thu, 28 Mar 2024 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/cppshare/</guid><description>&lt;p>Do you want to share C++ projects with teammates without having them go through the painful process of setting up Visual Studio and more? Fear not!&lt;/p></description></item><item><title>The potential of the duplicate room trick</title><link>https://surfacedfox.net/posts/mirror/</link><pubDate>Fri, 28 Oct 2022 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/posts/mirror/</guid><description>&lt;p>Let&amp;rsquo;s talk about mirrors and reflections.&lt;/p></description></item><item><title>Contact surfacedfox</title><link>https://surfacedfox.net/contact/</link><pubDate>Mon, 01 Jul 2019 00:00:00 +0000</pubDate><guid>https://surfacedfox.net/contact/</guid><description>I generally respond in 12-36 hours. Please contact me via:  Mail: surfacedfox@gmail.com  Discord: @surfacedfox
 Bluesky: surfacedfox.net Other Links  GitHub: surfacedfox</description></item></channel></rss>